﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace LevelEditor.Model.Enum
{
    [Serializable]
    public enum AssetType
    {
        REGULAR_SPRITE,
        ANIMATED_SPRITE,
        ACTOR_SPRITE,
        INTERACTIVE_SPRITE,
        MUSIC,
        FX_SOUND,
        VIDEO
    }
}
